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Old Dec 02, 2008, 02:15 PM // 14:15   #1
Ascalonian Squire
 
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Default Foul Feast and plague sending

First of all Necros Attrib. soul reaping (which is funny in HA) allows them to have unlimited energy during HA matchs,spamming everything without getting any worries about their energy or going to high set.

second Foul Feast OMG i cant start, unlimited spam vs draw conditions,healing and energy EVEN if he draws a weakness they spec 14 so they can get +3 for each conditon,+39 healing for every conditon

okay lets compare Foul Feast vs (its just a flesh wound)

FF gives +3 energy vs 1 energy from leadership (bullshit an elite that cant compete with a normal skill)

FF gives HEALING vs 0 healing from flesh wound

flesh wound fails if you have a deap wound meaning your monk must have 1 condition removal for the paragon in order to work(The monk drops a Hex removal,which is stupid to do vs all the hexways around)

Pleage sending The Necro can send 3 conditions (that's OK) and all target adjacent(Bullshit!!!)

WIKI(This skill was elite in the Prophecies beta testing. )

lets compare it with the Elite version pleage signet (yes its nice vs Daze and also its a 1 sec cast a half decent ranger can get it no problem)

and it doesn't give the adjacent effeect only makes the conditon 200% longer.

(Plauge sending)with a 40/40 set the Necro have a good chance that they will fast cast it!!!

and they have shield bash and disc stance/shield of force to make sure it doesn't get d.shoted.

Wail of Doom spammers and ofc lets never forget wail of shit! with a 40/40 set he have a chance to get 2 of them and its pointless to veil with a deb shot ranger facing you, sometimes i save my group by veiling my self and remove it so i can catch the spike BUT i cant keep veil vs Deb shot spam.


Also, why everyone is running one balanced build in TA?!!!!

shock evi warrior or a babysitter with a hammer linebacking.

ff/p sending shit /wail

ranger with AP and a hex removal

5 stance monk with 2 heals on his bar!

all looks the same!! how can that be any FUn??

3 days ago we ran a trapper and a hammer warrior and a daze ranger and the trapper had natural renewal,wiped hex ways in 3 minutes wiped balanced shitters in 5 minutes then we got kicked by refleced:/ at the 19th with R/W BA spammers(was already late our trapper wanted to leave, they refused to resign because our daze ranger hurt their monk in a previous match)

Thanks!

Last edited by Elir; Dec 02, 2008 at 02:46 PM // 14:46..
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Old Dec 02, 2008, 02:42 PM // 14:42   #2
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Originally Posted by Elir View Post
Anyone have a problem with these skills feel free to talk,if you are a ff/p sending lover dont even think about replying me please
So now you're saying you want only people in this topic agreeing with you. Eliminate all the discussion of a forum, it makes it more interesting lol.
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Old Dec 02, 2008, 02:47 PM // 14:47   #3
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Originally Posted by Marxon Aurion View Post
So now you're saying you want only people in this topic agreeing with you. Eliminate all the discussion of a forum, it makes it more interesting lol.
Happy Now?!
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Old Dec 02, 2008, 03:26 PM // 15:26   #4
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Necros are barely borderline viable in gvg "balance" thanks to these skills, hence Izzy doesn't care if they are overpowered in other formats.
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Old Dec 02, 2008, 04:16 PM // 16:16   #5
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Originally Posted by FoxBat View Post
Necros are barely borderline viable in gvg "balance" thanks to these skills, hence Izzy doesn't care if they are overpowered in other formats.
This is the Team Areana section!!

and yes TA is dead and you know why?

because of the 2 skills iam talking about,and ofc nerfing dervs and sins.

there is still some people who love and play TA

and i never mentioned gvg!

thanks for your reply.
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Old Dec 02, 2008, 04:58 PM // 16:58   #6
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TA isn't dead because of Foul Feast and Plague Sending.
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Old Dec 02, 2008, 05:23 PM // 17:23   #7
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Originally Posted by Berek View Post
TA isn't dead because of Foul Feast and Plague Sending.
think of it if these skills get nerfed another builds will appear, you know why there is to much hexways?

because there is a shitty skill called FF and p sending preventing all conditions with unlimited energy all match

for example CAN you play wounding strike or crip slash or dev hammer/heavy?

no WHY? they will get send to you then wail and spike a target BOM

your monk is dead.

Thanks for the reply.
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Old Dec 02, 2008, 06:10 PM // 18:10   #8
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Quote:
Originally Posted by Elir View Post
First of all Necros Attrib. soul reaping (which is funny in HA) allows them to have unlimited energy during HA matchs,spamming everything without getting any worries about their energy or going to high set.
i lol'd quite hard and stopped reading here. thanks for the laugh
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Old Dec 02, 2008, 06:27 PM // 18:27   #9
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1) their skills require conditions
2) YOU apply the conditions
3) dont bring conditions anymore
4) their backbone becomes useless
5) ???
6) profit
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Old Dec 02, 2008, 07:02 PM // 19:02   #10
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what about the AoE effect of plague sending?

so every team now will stop playing with conditions and bring hex crap and spam forever?while monks with 2 hex removals struggle to remove them?

and they dont have to lose everything just remove the AoE effect of PS,they can still use ff+p signet!.
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Old Dec 02, 2008, 07:09 PM // 19:09   #11
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Originally Posted by Elir View Post
all looks the same!! how can that be any FUn??
you forget, young padawan, most people dont care about fun and just want their glad points
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Old Dec 02, 2008, 09:45 PM // 21:45   #12
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We've already brought this up many times. Ff and wod are bad for ta.

The neverending discussion is taking place here atm: http://www.guildwarsguru.com/forum/s...php?t=10321412

Ff is a bit too strong and could use any small nerf.

Plague sending is easy to interrupt but you can cancel cast forever with 1 energy cost which is the problem. No one cares about the aoe effect.

Wod is too strong with 40/40 set but then again it's only overpowered in ta so it's unlikely to ever get nerfed.

Quote:
Also, why everyone is running one balanced build in TA?!!!!
Maybe because those 4 charachters are the optimal choice?

Btw you can keep up veil vs wod for some time even with debil spam. Not all the time if the game drags on but probably long enough to make some kills.

Gl with your nr trap crap.
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Old Dec 02, 2008, 10:54 PM // 22:54   #13
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This argument is pointless. Prolly cause it isn't a good, civilized argument. It's people disagreeing with you, and you throwing a hissy fit when they do.

I don't even play PvP, but I can tell you that FF+PS did NOT kill any form of PvP. That would be the nerfs Izzy is throwing left and right at shit, and the--from what I hear--lack of skill in the metagame. What I've gathered is that PvP is more button-mashing and PvX than anything else.
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Old Dec 03, 2008, 01:41 AM // 01:41   #14
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Originally Posted by Mortal Amongst Mere Gods View Post
I don't even play PvP, but I can tell you that.
why god...why....

I couldn't agree more, Elir, ff is very very gay. This skill has indeed severely limited the number of viable team builds. The faggotry of said skill has been discussed at great length in previous threads which is possibly the reason for some of these harsh responses. That and its probable many of these people are ugly.
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Old Dec 03, 2008, 02:06 AM // 02:06   #15
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FF and WoD are overpowered in a 4 man setting.

It's been like that for months.
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Old Dec 03, 2008, 02:38 AM // 02:38   #16
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Originally Posted by Foe View Post
why god...why....

I couldn't agree more, Elir, ff is very very gay. This skill has indeed severely limited the number of viable team builds. The faggotry of said skill has been discussed at great length in previous threads which is possibly the reason for some of these harsh responses. That and its probable many of these people are ugly.
its really pointless,the community here is just not helping....

iam surprised by the replies of people maybe not Hundbert (he runs is in gvg and TA lol)

anyway thanks foe /bow

you to (Seraphim of Chaos) i remember the r7 sunspear strong warrior in RA looking for a guild^^
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Old Dec 03, 2008, 05:49 AM // 05:49   #17
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If only TA could return to right before Nightfall or right after Nightfall was released. I loved TA then
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Old Dec 03, 2008, 07:05 AM // 07:05   #18
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Originally Posted by Berek View Post
TA isn't dead because of Foul Feast and Plague Sending.
I can't speak for others but FF is certainly the reason why I enjoy TA less, and as I play this game for enjoyment I play what I like. I don't play TA for months now, sometimes a run when a friend asks me but thats it.

When me and some TA friends made a guild to gvg in for fun, we only played TA when we didnt have enough people. When FF changed I just lost any urge to go into TA simply cause I play ranger ^.^ While I can't speak for others, it certainly was a reason for me to like TA less.

On another note (as it may sound that I dislike TA cause I'm in love with apply poison), while the necro template was strong there was more variation without FF. You where able to run a mesmer in that slot, or even a sin with siphon speed (the unnerfed version) + siphon strength and not lose any strength. Now FF is a must have or autoloss in many games. Because of this the argument "don't take conditions" is dump. You still need to take FF and therefor a necro.

Any TA build is because of this basically:
X
X
Necro
Monk
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Old Dec 03, 2008, 07:15 AM // 07:15   #19
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TA is at the bottom of the care list when it comes to how skills are abused in that arena.

QQ more though, pew pew is a joke in TA
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Old Dec 03, 2008, 07:16 AM // 07:16   #20
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FF is sick...
as for plague signet being worse than plague sending, I think it's discutable to a degree, but the extra effect should be reversed in my opinion, making plague signet AoE and plague sending extend conditions.
ATM it's one of the best exemple of the power creep effect
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